I'm going to start working on the "face fuck mode" animation next, and I'm aiming to release the next version on the weekend.
29/11/2011
Quick update
Just a quick check in, there's nothing new to look at yet I'm afraid - rewriting the main animation took a lot longer than I expected. I've finished the basic set up of the new system though, and recreated the default animation using it. Everything looks pretty much the same at the moment, but this change means I've finally gotten rid of all of the hardcoded movements, so it's much easier now to make new animations and switch between them.
21/11/2011
Weekend update and character storing fix
DL v1.11.2b: SuperDeepthroat1_11_2b.swf
This version is just a fix for the custom hair and background storing, and a couple of other minor bug fixes.
This version is just a fix for the custom hair and background storing, and a couple of other minor bug fixes.
13/11/2011
v1.11.1b
DL v1.11.1b: SuperDeepthroat1_11_1b.swf See Download page for latest DL link.
This release is mainly a small update to v.1.11:
- Added a system to save toggled mod elements, so if you override part of a swf mod it should be saved properly now.
- Tweaked happy and ahegao expressions slightly.
- Stopped dialogue swallow action from triggering swallow lines.
- Made any cum dialogue interrupt pre_cum lines.
- Minor UI fixes.
- Added more dialogue actions:
[NORMAL_MOOD], [HAPPY_MOOD], [ANGRY_MOOD], [AHEGAO_MOOD], [CLOSE_EYE], [BLINK]
This release is mainly a small update to v.1.11:
- Added a system to save toggled mod elements, so if you override part of a swf mod it should be saved properly now.
- Tweaked happy and ahegao expressions slightly.
- Stopped dialogue swallow action from triggering swallow lines.
- Made any cum dialogue interrupt pre_cum lines.
- Minor UI fixes.
- Added more dialogue actions:
[NORMAL_MOOD], [HAPPY_MOOD], [ANGRY_MOOD], [AHEGAO_MOOD], [CLOSE_EYE], [BLINK]
09/11/2011
v1.11b
DL v1.11b: SuperDeepthroat1_11b.swf
edit: Removed test dialogue lines, fixed eyelid not being HSL shifted.
New features:
- Happy, angry and ahegao modes.
- Android 18.
- Dialogue actions.
- Custom dialogue types.
07/11/2011
Monday update
I'm just going to call these updates what they are, because I often manage to get a bit more done on the game on Mondays now.
I have to polish everything up, and there are a couple of small features I'd like to test some more, but I'm aiming to release the next version on Wednesday. This weekend I mainly worked on improving the happy and angry moods, and adding a test ahegao mode:
About ahegao mode, she currently just has that expression permanently, and doesn't say anything because it seems a bit weird seeing her speak clearly like that. Are there any other specific things it would make sense to add?
I have to polish everything up, and there are a couple of small features I'd like to test some more, but I'm aiming to release the next version on Wednesday. This weekend I mainly worked on improving the happy and angry moods, and adding a test ahegao mode:
30/10/2011
Weekend update
This weekend I mainly worked on happy and angry modes. The changes to the graphics are fairly subtle, but there are some new animations, differences in how she behaves, and I'm working on dialogue libraries for both new moods (any suggestions would be welcome again).
- Added happy and angry expressions (happy is based off the tests I did a while back, and I've added angry because it was requested, though ModGuy's Loader already has an angry mode).
- Rearranged her mouth and eye elements to make them moddable (mainly making all of the skin differences automatic so you don't have to worry about making four different versions of everything).
- Started working on happy and angry dialogue lines.
I'm aiming to release next week, even if it has to be a midweek release, because I know the updates have been pretty slow lately.
23/10/2011
Weekend update
I didn't have much free time this weekend, so this is a very small update I'm afraid. I fixed a few minor bugs like nail polish appearing above gloves, and spent some more time sketching additional costume options. I also redrew her face so that her nose can be swapped out, and added a rough example of a different nose:
*Edit* Uploaded a slightly less terrifying nose.
(Hair in screenshot is funfriend's SD Chan black with gradient mod.) I think characters like Nico Robin will need changes to the jawline as well to look right, but this is a start at least. I should have more time next weekend, so I'll try to get a better update out.
*Edit* Uploaded a slightly less terrifying nose.
(Hair in screenshot is funfriend's SD Chan black with gradient mod.) I think characters like Nico Robin will need changes to the jawline as well to look right, but this is a start at least. I should have more time next weekend, so I'll try to get a better update out.
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