DL v1.14.3b: SuperDeepthroat1_14_3b.swf See Download page for latest DL link.

This is kind of a buggy preview release, but I thought it would make sense to get some feedback instead of waiting another week. The main new features are dynamic throat bulge, and a test of transparent tops.



Hey, sorry for the late update, I didn't get a chance to post until today.

This week I've mainly been working on making a dynamically drawn throat, so that the bulge is controlled completely in code. I've got it to the point that it matches the current neck, and the basic animation is set up. I need to work out a better way to adjust the actual shape, so that it's faster than editing a bunch of numbers, but I think it's promising. It's definitely much easier than drawing the bulge manually.

The size is still limited by collars, so it can't get too huge, but at least it means the throat bulge can finally adjust along with the penis size slider, and the shape is much more flexible (the screenshot is an exaggerated example). I have some ideas for other improvements now that I have more control too, and I'll probably change the toggle option to a slider so that you can choose how obvious it is.



DL v1.14.2b: SuperDeepthroat1_14_2b.swf See Download page for latest DL link.

This release has:
 - Shift-click to remove clothes and accessories.
 - RGB sliders for tongue piercings.
 - Nipple piercings.
 - Belly button piercings.
 - Earrings as a separate costume element.
 - Some minor bug fixes.


Quick update

Hey. I'm working on a small release with new piercings and the recent bug fixes, but I want to finish off a couple more things before uploading, so I'm going to post a proper update tomorrow.

Until then though, I've tidied up the breast prototype a bit, and you can grab it here: SDTBreastPrototype.swf
Obviously that's pretty buggy, and you can make it do some very strange things if you pull it around too much, but at least you can get a feel for what it's like. Realistically, it sounds like the amount of work it would take to make that look better than the current breasts means it's not worth carrying on with, so I'm not going to spend any more time on it for now. I still think it has potential though, so I might mess with it some more when I take a break from other features.


Weekend update

This weekend I spent some time on making shift-click work for removing clothes, fixing some graphical issues (such as Samus' hair tie) and trying to fix some of the weirder bugs that people have mentioned.

Mainly though, I've been working on developing the prototype dynamic breasts I mentioned a while ago. They're still a long way off being usable, but I got annoyed trying to make the t-shirt work last week, so I wanted to see if there was even a tiny chance I could do it automatically. I had a simple soft body working before, but I'd given up on it because I wasn't able to get them looking much better than a tech demo. I had some new ideas this weekend though, and this is what they look like now:
*edit* Less gravity, better? (old screenshot)

They're still a fair way off matching the current breasts, and it would be a massive job to actually get them into the game (I'd need to come up with a way to define costumes in code rather than by drawing them, and add a special system for strand collisions) so I'm not sure if it will ever be possible to replace the current breasts with them. I'd like to just get them to the point that they can be used as a "beta" feature though, with collisions and costumes disabled, so that at least there's something to play with out of this. I think even as a bonus feature it would be nice to have breasts that you can actually interact with.

I've probably been looking at the prototype for too long, I didn't realise how bad the breast shape was. It's completely adjustable though, so I might try to add some more controls and upload a demo to see if people are interested once they've seen it in motion. I won't spend ages on it if it doesn't seem worthwhile though.