I spent some more time trying to improve the futa model, but I'm not entirely happy with it yet, so for a change I (finally) sketched out his left arm. It doesn't do much at the moment, but hopefully it can be used to aim bukkake mode without much extra animation.
One side benefit of working on the tan lines is that I think I've found a solid workaround for the rendering bug which made black blocks appear on character thumbnails and screenshots. It probably didn't affect a lot of people, but it was an annoying waste of time whenever it showed up, and it means I can reuse stuff for the tan lines without breaking things.
I'm reading through the comments from last week, so I'll edit this post with any common replies soon.
*edit* Some comment replies after the fold. (As usual check this page for the more frequently requested features.)
- Futa is of course optional for both giver and receiver, with the default being how the game already is, with both off.
- Buttons / mousewheel for changing modes: I like having most of the game controllable just using the mouse, and I think zoom is more common for the mousewheel, but I can see how having the game change modes on its own would be annoying. I'll keep thinking about this.
- Frightened mode: I think this would need a lot of new actions besides just changing her expression, otherwise I would have added it as a quick update, but if I can make something that looks good I will work on it.
- Animated / flaccid penis: I can't see a realistic way to do this until Flash gets better skeletal animation.
- More hairs: I'm still planning to work through the poll list in order (I saved the final numbers before they were reset), but I'm going back to working on other features for a while.
- Advanced dialogue: An anon mentioned that people are actually managing to make stories with the dialogue even with the current limitations. It would probably be too much for the interactive editor, but if it's popular I could add support for more complicated options using the JSON object on each line.