- A few minor improvements (Made strands fall off glasses when they change, scaled the screen shake based on the zoom level, made strands that hit the floor spread out sideways a bit more).
- Got a test of different arm positions working.
- Worked on the swf mod format with a template fla, instructions and tutorials, and some basic checks which will warn you if it looks like something's wrong with your mod.
The plan with swf mods is that you'll be able to have multiple mods in a single swf file. So you make all of your mods, then register a list of them with some very simple ActionScript on the main timeline. Having ActionScript on the timeline isn't great practice, but I think this set up will give people a lot of control over their mods with an absolute minimum of coding. You can also include a character code that will load automatically.
Here's a very early look at different arm positions:
Having her arms resting on her legs is easy from here, but I think having them between her legs will need a separate graphic, so at first there'll probably just be those two positions.