No real news, but I said I'd try to post an update at least once a week. This weekend I've been working on:
- Fixing a couple more bugs.
- Redrawing the neck as one animated piece, so that the collar can be removed.
- Adding her legs, with some simple IK to keep her properly connected to the ground, in preparation for adding a zoom controller.
- Working on swallowing, mainly sourcing sfx and animating the mouth closing.
I've also been testing out a more realistic animation to see if an X-ray view could work. It's possible, but the motion is really awkward, and it would mean changing the entire animation. As it's not looking very promising, I'm not going to spend a lot more time on it yet, but at some point I'll post some screenshots and see what people think.