Boring update I'm afraid, but it needed to be done at some point. This weekend I completely rewrote the mod saving system so that character storing can now handle any number of swf mods alongside the image based mods. It also means that if you edit a character it doesn't have to reload the files, so you can finally update stored characters properly. I changed the default folders to be a list instead of a specific folder for each mod type too, so you can add as many folders as you want. The game will still have to search each folder for the mod, so I wouldn't recommend adding too many, but it's actually much faster than I thought it would be.
I'm not uploading a release yet, because the updates are still a bit buggy and I don't want to post something that might generate broken saves, but next weekend I should have this tested as well as the moving outside feature done.
Apart from that, I've changed the intro dialogue behaviour so that it happens more often and doesn't block other dialogue types, added an option to turn off the intro sound because it was annoying some people, and fixed a few bugs including the gloves being HSL shifted with her skin (thanks to the anon who pointed this out).