This weekend I mainly worked on improvements to the way strands render and move. Strands now have different opacities at each point, which can change smoothly so that they appear to flow along their lengths. Instead of stopping instantly they slide and drip slightly after they land, and can fall off entirely if they move far enough. It still needs a lot of tweaking, but I think it already seems more realistic, and it means that smearing strands when moving outside might not look too bad.
I also spent some time adding the ability to automatically handle secondary RGB controls for costume elements, so you can do things like the collar in the screenshot. I need to redo the legwear, because it doesn't use the same system as everything else, but once that's done it should be possible to add custom striped stockings.
I have a lot of minor bug fixes and adjustments I want to make to the current features, so next weekend will probably just be another regular update, but I'll try to release a new version the week after that.