26/07/2011

Weekend update

Small update again this weekend, but hopefully things should be back to normal next week.

I've finally finished the outlines and shading for every bra size to a point that I'm mostly happy with it. The animation still looks a bit rough, but I should be able to tweak it a bit. I will add different types soon, but they take such a long time to make I'll probably release a version with just this simple type first.

The RGB picker finally has a preview now, which should help with when you can't see the element you're adjusting, and I've added an experimental mirrored mode option: 
Thanks to the anon who suggested that last week.

*edit* Hit 5M views over the weekend too.

18/07/2011

Weekend update

Just a quick update again, as I mentioned last week.

I finished setting up all of the layering and controls for bras this weekend, so now I just need to work on improving the actual drawings. I also fixed a couple of bugs (mainly her hands disappearing) and got a working test of dialogue done with automatic interruptions:
The dialogue ideas are all helpful, and I think it will get a lot more interesting once happy mode is done as well, because as it is there aren't really a lot of things for her to say. I am still reading all of the comments too, I just don't have much time to reply. I'll try to update the Future Features page soon, and I'll have a look at including Tio guy's throat looseness suggestion (it should be simple to implement, I just want to see if there's a way to make what it does clearer, or if it could be combined with another option).

11/07/2011

Weekend update

Nothing really new to see this weekend unfortunately, so just checking in quickly. (I'm not going to be able to work on the game much for another couple of weeks, but I'll still post weekend updates even if they're only quick ones like this.) 

I ended up spending a long time just trying to get bras to work right, (they need to be shape tweened for the different sizes, as well as split into sections in order to animate, and then split into layers for the RGB controls) but I think they're looking okay now. I've got an outline done for the whole range of breast sizes, so I'll start drawing more detailed versions next. I ended up redrawing the largest breast size as well, so hopefully that looks a bit better now:
I also made a start on the dialogue system, and spent some time working on improving the swf import tests to help with making dynamic hair. I'll be adding more modding options for elements once it seems like they aren't going to change much any more, so mods for her body will probably come next.

03/07/2011

v1.6b



Backup your custom characters before deleting the old version, or change the new version's filename to match so Flash finds the same cookie.

DL v1.6b: SuperDeepthroat1_6b.swf - See top of page for latest DL link.

28/06/2011

Midweek update

I couldn't work on the game over the weekend, so it's just a quick update on her arms this week I'm afraid. Should be a weekend update at the normal time this week though.

 - Improved arm animation so her hands actually track what she's resting them on.
 - Added pushing / tapping animation when she's resting them on his legs.
 - Added arm position resting on her thighs.
 - Made her arms go limp and fall down when she passes out.
 - Added menu controls for her arms.
I am still messing with her hands, so hopefully they'll end up looking a bit better than in this shot. At some point I want to animate them too, so they don't look so stiff, but I'll release a version with static hands first.

*edit* Looks like we hit 4M views over the weekend too.

21/06/2011

v1.5.1b - Swf modding test

This release is an early test of swf mod importing (and why I missed the weekend update).

There aren't any major new features apart from that, but there are some graphical fixes, and a new option to drop his arm down. I've changed the menus around to create some extra space now that I'm adding more costume options, so there's a new Help tab, and the Clear buttons and sound and graphics options are now on the Options tab.

DL v1.5.1b: SuperDeepthroat1_5_1b.swf See top of page for latest DL link.
*Edit* Fixed pulling off bug when switching back to holding (thanks spr33).

DL Modding files: SDTModding.zip

*Edit* CS5 version:
DL CS5 Modding files: SDTModdingCS5.zip

12/06/2011

Weekend update

 - Fixed a couple of bugs and most of the graphical glitches from 1.5b.
 - A few minor improvements (Made strands fall off glasses when they change, scaled the screen shake based on the zoom level, made strands that hit the floor spread out sideways a bit more).
 - Got a test of different arm positions working.
 - Worked on the swf mod format with a template fla, instructions and tutorials, and some basic checks which will warn you if it looks like something's wrong with your mod.

The plan with swf mods is that you'll be able to have multiple mods in a single swf file. So you make all of your mods, then register a list of them with some very simple ActionScript on the main timeline. Having ActionScript on the timeline isn't great practice, but I think this set up will give people a lot of control over their mods with an absolute minimum of coding. You can also include a character code that will load automatically.

Here's a very early look at different arm positions:
Having her arms resting on her legs is easy from here, but I think having them between her legs will need a separate graphic, so at first there'll probably just be those two positions.